yep we the millenial generation (of full creativity)'s we millenial generation's guher instance what are to study today? - yep i think after daily meetup alike blog entry of the coding challenges of last day, (yep guh's default behaviour every day, talking of last day's coding challenges as if its a daily meeting at a software company. (I think that comes from software companies. every 10pm or so, or 8pm or so whatever, a meeting everyone mentions last day alike. although agile project meeting is somewhat more brief then my blgos. its rather 2 3 minutes mention of software tasks normally in software companies unless discussed design challenges etc) i think even if i am a 1 developer i continue the daily meetup blog thingy. but in blog instead. - for ml algos to invent qft shield project to protect world's lands from terror, that is very urgent. but its also important i design this project. since i dont trust anyone to design ml algos as good as ...
Kayıtlar
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
yep again mentioned about c++ library challenges as usual. its like blogging to other engineers hey this were this much challenging! (since this c++ coder is not knowledged in c++) that i blog alot every time. (my blog has partial sectuons whihc i blog to other software engineers which is about all coding either spark/c++/flink whatever or category theory or sage whatever its coded. and its usually about something like, gosh come on, tjhis were utter hard! challenging! alike blogging:S since i am usually solo developer i need to tell how hard it were to develop these projects i code. solo development challenges. so i need some technical blog time to mention come on this is utter hard! i mean coding challenges. either its sage or coq or nlp translation of a 100gb enclylopedia of ttl to parquets in a single computer :S) its always a quite challenge to do coding challenges and there is blog parts in my blog which i blog to software engineer people...
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
hmm i think quantum error correcting news i saw seems correct as because you can possibly reduce the measurment effect's side effect to equation with reducing its factor out. i dont think there is something like decoherence at all i mean of course a qubit could decohere but its default existnece is actually in its universe thread superposition. its that when it decoheres its the moment its thread is on an alternate thread. and but the original thread also exists. so reason why alternate thread is because due to possibly entropy principles. but again, you can assure that does happen very low frequently with setting up additional bits around qubits thats strengthen its thread condition that you compute in such thread version still. so error correction means making the compute happening thread stay in same thread. and thats possible to strengthen it mathematically (aka error correction by design of thread stability of compute universe) yep as soon as...
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
and some example from webrtc dll library: bool WebRTCMain::init() { // Using Google's STUN server. webrtc::PeerConnectionInterface::IceServer ice_server; ice_server.uri = "stun:stun.l.google.com:19302"; configuration.servers.push_back(ice_server); network_thread = rtc::Thread::CreateWithSocketServer(); network_thread->Start(); worker_thread = rtc::Thread::Create(); worker_thread->Start(); signaling_thread = rtc::Thread::Create(); signaling_thread->Start(); webrtc::PeerConnectionFactoryDependencies dependencies; dependencies.network_thread = network_thread.get(); dependencies.worker_thread = worker_thread.get(); dependencies.signaling_thread = signaling_thread.get(); peer_connection_factory = webrtc::CreateModularPeerConnectionFactory(std::move(dependencies)); ...
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
and some example from python http server side implementing deltalake db service: @retry(Exception, tries= 5 , delay= 1 , backoff= 2 ) def retrieve_ongoing_game_data(self, username, game_version): dt = DeltaTable( self .basecreatedb.usersdbpathforgame, storage_options=GameDB.so) uid = str(mmh3.hash128(username)) ds = dt.to_pyarrow_dataset() tables = [] condition = (dspy.field( "userid" ) == uid) & ( dspy.field( "cur_game_version" ) == game_version) batch_iter = ds.to_batches(filter=condition, batch_size= 1 ) for batch in batch_iter: tables.append(batch.to_pandas()) ...