yayyy counting days until this side project completes then I would have spare time to study to banach tarski idea frameworkization task and violin-music learning hobby studying resumption. yayyyy after this side project hussle completes, I can both spare time to studying to warp project idea and also spare time to hobbies alike e.g. current hard work hobby is learning violin that requires lots of studying. yayyy after this game dev project completes i might have time to hobbies also. which recent time frame i couldnt spare time to. e.g. anthropology and sociology books buying and reading and also hmm beside maths-physics studying for banach tarski idea frameworkization I can spare time to reading humanities sciences again then also might be able to spare time to try test learning violin. (which i might not be able to dunno lets check) having hobbies I had postponed for a lot whilst during for a lot while time. so when this side game project completed, I might ha...
Kayıtlar
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
yep at last initial anim conundrum-issue is fixed: fixed some issue in first 2 animations: https://youtu.be/eR7K9_2DP2c but for 3rd one hadnt worked to. now i would add to godot and continue remaining tasks. I think I wont spare time to phaser animation on today but tomorrow might spare time. lets now resume game dev tasks. so i created a med bay equipments in trellis2, also tactic command center stuff alike. and now would work to spaceship decorator related task and ui dialogues integration to spaceship scene task. or might rest some time. because it were tiresome to tackle this anim task. yep I would rest some time. maybe 2 hours or so. since this task were very tiresome. (since were not sure if were possible to fix it and i couldnt fix it since I lack animation skills, I might have had to use a 3d anim from ready anims (Which you could understand wont be any suited to below spaceship designs (e.g. most game chars are ...
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
yep animation still needs lots of editing etc. but i think I fixed initial conundrum in how to import mixamo animation to the auto rig armature and how to utilize NLA and dope sheet. (although hadnt fixed animations alot yet) but here it is: e.g. idle and walk animation (fast walk is very issued to be fixed, walk also requires some simple tweak/edit to fix) https://youtube.com/shorts/d7KMzruhvKo?feature=share it has been a very hard challenge. to get to learn blender's basic skills about NLA etc.
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
bugun soyle basladi: hmm once kahvalti hazirladim sonra alt katta sildim supurdum etrafi. sonra iste kahvalti yapmaca, sonra annem uyandi. sonra zeytinyagi bitmisti gidim alim diye konusulurken ya bugun balik alalim mi denmisti sonra iste bir de sampuan turu seyler bitmisti o yuzden bir alisveris merkezine gitmece bir de terligim kotu olmustu bir de annem sort da bak dedi. sonra iste orda sort da bakinmaca. bir de terlik almaca. sonra iste ordan da balikciya gitmece sabah soylendigi icin sonra ordan da eve gelmece zaten 12:00 olmustu eve gelince o zaman iste salata/balik yapmaca. simdi yeni yukari cikmaca. (saat 2 oldu zaten)
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
hey last day passed both with working to stories and with procedural spaceship's content generation. e.g. without textures yet alike: i reviewed stories and decided its similar stories so decided to add star trek's phaser fight alike scenes in mid of dialogue inside spaceships so then started this procedural spaceship's content generation task (search engine ai has written the code of both blender code and both procedural godot code ) yep so today would add this space ship scenes etc and then after it finishes would move to space scenes etc and editing and stories dialogues editing etc etc. yep initial decorated procedural space ship alike: simdik de iste playerin gezinmesi burda ve bu scene ile ilgili calismacalar. ornegin ilk gezinmece kismini yapmaca. simdi iste animleri (phaser shoot falan) etc ekleyip test etmece ve sonra da ayni zamanda mesh eklemce falan etc etc. daha cok kodlamak gerek: https://youtu.be/Qnl8j0Qick8 sonra da iste b...
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
yep ikinci dialogue seysini ui'i nerdeyse bitti simdi dialogue kismi. (folderda lexical siradan tum dialogue filelarina calismaya basladim...) sonra ucuncu dialogue'i folder falan. sanirim bugun bence hepsinin complete etsem nice. sonra da yarin artik hmm iste 3d scene calismacasi. sonra da ertesi gun de ayni sekilde. bence bir once folderlari tamamlayim. sonra da iste 3d lere calisayim. bence o zaman 28inde bitirme sansi olur projeyi. ama bugun tum 30 dialogue'i bitirmem lazim lexical siradan dialoguelerin folderlerini eklemeye basladim. cok is. ama yine de iste ai olmasa bu islerin hepsi sanirim en az 5 ayda biterdi bence. yep.
- Bağlantıyı al
- X
- E-posta
- Diğer Uygulamalar
yep simdi 2. hikayeye (1. hikayedeki texteki editleri/spaceship meshleri eklemeden once) gecicegim. cunku bence bir batch de 30 hikayeyi bitirmek mantikli iste 3 4 gunde. sonra kalan editler/geri kalan isler falan bence bunu 28-30'unda tamamlarim ve sonra banach tarski ideaization kitap calismacasi yayyy!