hmm bought the reference book of latest opengl version.
mainly went over code of ogre. hadnt came to the part of cpu scenegraph traversal places. had seen an event mechanism with listener subscriber type of pattern. hadnt analyzed saw the culling (bsp tree?) mechanisms main loop yet, would check that.
working reading the internet text about opengl for to get to buffer mechanisms there.
yayyyy:) guh's game engine in progress:)
mainly went over code of ogre. hadnt came to the part of cpu scenegraph traversal places. had seen an event mechanism with listener subscriber type of pattern. hadnt analyzed saw the culling (bsp tree?) mechanisms main loop yet, would check that.
working reading the internet text about opengl for to get to buffer mechanisms there.
yayyyy:) guh's game engine in progress:)
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