yayyy last day curve extruding design study were like at here:



yayyy now time to resume this task of excelling this pillow/armchair design first to ready the habitat first room (there would be many rooms even botanics section. i think there would be mainly following rooms->

1 botanics section, one sci fi crafts/tech section (a hangar alike ),  one sitting place section (current studied to).   yep its currently designed  planet's habitat section be like this. 


i  think furniture and panels of habitat design is just where one would learn/excel blender. even learning to design an armchair imho is some significant learning task. but then one when excels learning (along with boolean stuff which i had not learnt yet) I think it would be like then somewhat getting mediocre level expert in blender imho (nice! )


yayyy lets finish this game dev project asap to also fund ml algos project studies(which we would asap invent warp tech to be built in to be built particle physics lab to be developed/maintained by to be 3d printed robo team).  and to buy 3d printer which we would 3d print deterrence (deterrence by their appearrance only) t100 tech (against unknown foreign country's repetitive fraud of very untrue propaganda / theathrics of false flag attempts)


yayyyy so today has a lot tasks. i would try to excel armchair design and finish it then move to panels of the room. (which would as expected very sci fi alike)  

then after these finished, i would also add botanics section (since this scenes loooks very cool sci fi imagination of habitat types -> 






the thing is to create such high quality look view with not much very high poly count. and i think its doable. (not low poly but mediocre poly scene alike (since its a mobile phone sci fi planet exploration game, its not for desktop computers yet.)  (although i think the poly models would also be publishable to desktop game either.  (wouldnt be that much nonquality type design(for poly count wise) even in desktop i think)  









 

















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