continuing learning blender today I think I would finish learning to then start creating habitat environment for astronaut in space planets exploration game.
I intended to finish learning blender and building planet traveling astronaut's habitat yesterday but had sinusitis and couldnt finish yesterday,
today had not studied until now since blogged and spared time for home tasks.
but turns out creating habitat and sci fi stuff for space exploration game is not possibly that hard.
and i thinkits a nice idea to also design display HUDs for android game screens also in blender although its a 3d tool but i think its possible to render to screen to create 2d hud screen there yep.
yayyy would start designing sci fi tech of planet traveler astronaut time. i mean by today i think i would start designing.
hmm I instead had spared some time with my mom chatted with my mom instead of starting resuming studying. but now resuming studying to learn blender to design astronaut's habitat (planet exploration game) (planet 3954)
currently blender course studying has finished. hmm so tomorrow yayy I can start building the habitat environment.
i think i studied 10 hours of course today.
hmm even if it were hard (and at some moment some lecture I had lost focus (once) ) the least I had finished and could build a nice habitat design tomorrow.
so blender turned out not that difficult to learn. but it would require some time using a cheat sheet for when getting used to its keyboard shortcuts. and second, it were difficult to study 10 hours or so entirely today.
but in overall today were a quite hardwork type day. and but then I learnt today important skills to model the astronaut's habitat etc etc.
hmm yep so i think remaining challenges would be about hud design and blueprint topics. (e.g. LS system (locomotion system for combining animations etc etc and entire game logic) but other else, 3d design side seems less difficult than I anticipated.
yayyy so following 2 weeks effort would be full design/creativity time. not very much creativity though. but still some creativity (e.g. habitat design or foliage or life entities)
I am still lost in figuring out some task of game dev is not as difficult as I expected. I thought 3d model design were much more difficult.
I think we might come near to render quality of environments alike: (without high poly models)
Space and Planet Alien Background Set | Fab
e.g. 4th carousel menu image's last 2 images alike I very liked the habitat design there.
but initial planet and habitat would be more like 2 or 3 rooms alike. (but would surely design such above habitat also later in second or third planet design of 'planet 3954' )
Yorumlar
Yorum Gönder