yep the armchair has a plastic or metalish background which carries its pillows right? (in previous blog's image for instance) -> I had spent a lot time how to create such smooth vertices curves along corners of that and now finally thought to do with bezier curves (then extrude face from bezier curve alike)


e.g. just exercising the method (not the armchair pillows carrying thing design) 

-> 


creating curve having edges by manual extrude is imho kind of hard. I think bezier option is better than manually trying to create such edges. but lets see.


so this is just exercise,  trying to figure out currently metal or plastc plate which would carry the one side's pillow section of armchair.  currently I am just trying to figure out methods/blender toolings/tools etc. 



I think its nice that i figured out this bezier method since there might alot curve surfaces in also room design (like e.g. windows here alike scene-> (taking image from: Spaceship and Space Shuttle Background Set | Fab )




so i discovered that one learns blender alot (after studying to its udemy course) with trying to create arm chair alike below -> one direct path to get some what expert in blender imho ->





so turns out creating a cool habitat  is alot task (when also learning blender at the same time) but thats much nicer than scala coding or data engineering currently (less boring than coding stuff currently ) 


yayyy now i also learnt how to extrude spline curve shape  along a circle curve. that is also required knowledge to build habitat 3d mesh. 


now some resting time, then would resume working to arm chair design task of habitat 3d model. 







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