yep figured out how to compile and add dynamic libraries. 

so now to create for 5.5.2 unreal version and downloading suhc unreal source and then first accomplish compilation success then add initial cpp webrtc library and then design the protocol with webrtc protocol stuff. 

hmm so what would be simply hmm reading networkdriver of game engine (for since game engine also has replication topics happening from there with a url defined by this network components like null) 

and also defining the server and clients conncted to webrtc with 127.0.0.1 a nd webrtc relays.


something like:


game temporarily creates a temporary uuid and then registers presence at peerjs metaphoric server either as a client or as server if initiates a game. and then 

for signalling protocol for null type online system  goes through a connected webrtc layer which communicates throughwebrtc.

and for the game replication logic network driver things, it also spawns a 127.0.0.1 server/client sockets to e.g. server to client side and client to server side in which interim udp data transfer happens relayed to webrtc.


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