after i had understood that my game also needs vpn for discovery protocol (for lobby systems etc) I had decided to still use online system null config but with vpn github solutions being added to called from blueprint.

i just couldnt even test from vagon because of this NAT punch requirement or else port forwarding requirement for default online system discovery protocols thingy for multiplayer games.



yep i just couldnt test in vagon but wishfully would be able to test after i integrate the vpn lan with address translator and discovery protocols.  network topics i have totally no idea so but still i think this is feasible to implement in short time.  i mean adding console command from blue print for such system to integrate inherently vpn to null online system of unreal with its ports.



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