yep lost time to socket io server wrong coding -> hmm i thought https does not work in the static lib.
turns out its working. but the test server i use were incorrectly coded. and issue were happening at http 101 status response. which made me thought the tested static lib has issue.
hmm so hmm I converted the server code of socket io to tls version incorrectly.
so good news -> turns out the sioclient.lib is working as expected.
so time to also compile webrtc cpp module.
and then later time to read null code and the network code in unreal side more to implement required change set.
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