ok then i would study from this instead of reference place. the semaphore including buffers topic. ori might instead extend my scala backend code to add rendering algorithms. or ogre utilization for tree rendering. hmm i guess it would have been nice to have opengl refernce beside and study to buffers topics there first. since the other book defined it in very high detailed way.
ok then the continuation of Goldbach proof: second part logic were wrong (in second blog of goldbach conjecture proof) that if there is none prime from C1 equivalence class, that means number should be like: 2n / 2 = n and 2n being always less than n! makes this such number be improbable. unless number is less than value that enables C1 at most 1 more element than 1 element set, then in such case still then Goldbach conjecture wouold be true e.g. 2*3 in that case. and any more than 1 element in C1 equivalence class results of problem being considered for the solution part where there are more than 1 elements in C1 equivalence class. So Goldbach conjecture is true for every number is the conclusion yep.
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