After alot struggling through unreal export of mannequin fbx modeling, I decided that its too much effort right this moment. since auto rig pro costs $50 and I have such money alike, I would buy auto rig pro.
its just otherwise too much learning tasks required for this rigging and animation topics and its armature system's compatibility to unreal engine most importantly.
I spent all this today unfortunately to this task, of trying to generate the rig and armature etc and used accurig like tools also or tried to find some 3d modelings then to generate armature etc. but every effort failed with errors or deformities of animations completely. so since everyone suggests this auto rig pro blender add on decided to move with that. but not today. first I would need to convert my 50 euro that I before received from my mom to my debit card so that I can complete the mannequin design task wishfully on tomorrow.
so I were sparing time to menu design and then I decided to add mannequin design since its also visible in menu (of render to texture type image) to equip stuff.
so today had passed with constant failure in rigging and armature. :D it were quite challenging day due to constant failure in succeeding generation of unreal engine skeletal mannequin design.
then i thought of editing the mesh of the unreal engine mannequin in blender directly with adding 3d model of actual mesh data and were working on that recently. then I thought forget about it, lets use this uto rig pro tool since it would be required for all skeletal mannequins modelings and this approach would be not valid for e.g. 6 legged life forms etc. (since unreal original mannequins are biped only)
so then whilst i usually avoiding buying costly tools in this game dev project, at this moment i decided to spend $50 for this topic. since otherwise requires a lot more blender skills learning which i dont intend to spare time currently (I mean also compatibility with unreal game engine is the also second main culprit i mean since it has specific requirements)
so whilst working to inventory and crafting menu, since the mannquin model is also visible there, this topic has been tackled in advance. since menu screens are currently designed.
hmm so, today were quite challenging. of due to this challenges. but wishfully tomorrow it would be fixed. then i can resume the menu and game logic design tasks.
so i think i would first finish blue print of initial game logic design templates and menu designs then would resume some more blender tasks.
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