been studying some game dev challenges today. iterated some either. then I wanted to rest. if i had a zodiac boat might went rest alike in shore alike. but since had not then wandered some in thinking of projects and listening music last 2 hours or so.
hmm thought of renovation ideas to sivas home of my family. (since its only avail in summer months. even not avail in autumn. (since its windows are not good. (needs to be changed) and requires addition of stoves to rooms of there) thought some renovation ideas there. of changing windows and door and some shutter (since it snows alot there sometimes) (maybe i might go there in autumn when developing ml algos project)
but then I thought my mom would be fatigued there (since she is not developing an ml project unlike me) then I thought its not a nice idea. (I mean staying there in summer and autumn this year alike) (whilst developing ml algos project)
hmm so thought these when resting to decide that its not a good idea. since my mom would not like this idea.
yep I were kind of overwhelmed with thousand tasks of game dev project. so wanted to rest 2 hours or so.
hmm i think i rested alike last 2 3 hours.
hmm time to get somewhat expert in blueprint functions of the unreal game engine since I do not want to delve to compiling cpp code (since its android project).
hmm so time to learn some blue print functions. then some particle physics features of unreal engine. (for teleporter effects etc or many such effects for game engine)
I dont know how far I could go in crafting this game without coding cpp code. e.g. without quaternions etc. I mean could I build this game fully without requiring cpp code? that yet unclear to me. since game dev (unlike game engine modules dev which i worked slightly in 2 or 3 projects ) is some unexperienced domain to me.
hmm currently resumed learning unreal engine -> e.g. currently learning inventory system for space survival game concept. hmm turns out ui building utils are already present in unreal engine (this hud topic really stressed me turns out its not that hard since widgets are already present in blueprint system/widget system)
so currently learning details of blueprint system necessary enough to craft this game widgets.
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