yep not iterated as much as i wished today. but a partially working inventory widget is there. which i think i would specialize/change its logic tomorrow with also editing its widgets etc.
hmm so wishfully tomorrow somewhat inventory screen menu version 0.1 is ready. then comes later crafting menu/system. then procedural generation of stuff etc etc.
hmm wishfully i could then complete game logic in following 2 weeks. then work to blender for habitat stations and also planet systems crafting etc.
hmm if tomorrow inventory gets finished then yayy I could switch the other day crafting widget and crafting system blue print.
hmm then if crafting widget and system gets ready in 2 days. then could move to other such main widget. then hmm so 7 days later I could move to remaining logics of main game logic design.
so i think its not possible to finish all in end of month i think. (I mean all menus and game logic etc etc.) but i think mid of May seems a feasible project plan for submitting initial version to google play. (I mean if i work very hard and efficiently following 4 weeks, which I guess I could accomplish such pace)
but i think one should give some buffer days in case this project plan does not work out. i think end of may would be definitely achievable time frame for publishing to google playstore day. (but lets try to accomplish that in mid of may but if cant then latest by end of may alike) but i think i would try to finish by mid of may latest (I would work very efficiently)
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