today started with some daily tasks etc. then some such topics again (like going to drink coffee at some relative) then also some tidying up slightly home. 


yep now time to resume the inventory and craft menu sections with also learning some data centric approaches and some example such project codes i might slightly take as base code either. (partially) (which is free inventory system for indie game dev projects less than 100K income) 


i would utilize one or two code patterns from this library since is not 100% compatible with menu system i wish to design. 


then second, I think this following tutorial were very nice ->

How To Display 3D Meshes In Widgets - Unreal Engine 5 Tutorial


It were required feature of menu widget and already added. now would add rest part of inventory and crafting system. 


I remember the times the render to texture feature were added to opengl standard(iit were like i think in 2004s or 2005s i think so) . its very nice how they added such feature to game engine with brushes being taken from render texture and added to ui widgets. quite liked also this features of this game engine which is i think very high end game engine type imho. 



hmm now time to learn some more data centric inventory design topic and then craft the item types and interfaces and data tables and then starting interaction system and equipping/taking system and crafting topics and inventory widget or design so. 

hmm so I wish I can finish the initial menu/inventory crafting design by today.,

then tomorrow I might focus on changing the mannequin used with some new 3d modeling of person with space exosuit type design then add finish animations integrations then after that i might also tackle procedural generation of mineral and such actors with some NPC optimization library added and then I might then focus to addition of ai systems for hostile life forms spawning in map etc and so. then also to complete game logic for a level) then I would switch to again blender side to design technologic assets and then I would do a secondary introduction to particle physics to craft materials to be collected or such game logic design. then the remainng tasks would have been creating of 4 planets including the initial planet 3954. and habitat designs of the planets. then after that, remaining task would be completion of ui  widgets background images etc then publishing it in google play.  


yayyy after that, study to ml algos project resumes to initialize ml algos v1.0 study then with ml algos to invent awesomely cool warp and unrelatedly, universe segregation technologies are to be crafted in not so long time. (since the game dev project would create funding for ml algos project, would wishfully without interruption create leaps in technology in short time with funded ml algos study by then)


yep this is the agenda of 2025 projects. wishfully we would had invent warp tech before 2026.



 




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