yep turns out i wont need to do any blender design other than habitats due to ->
https://hyper3d.ai/rodin
this is totally amazing for indie game devs.
so i think i can really wishfully finish game levels in 20 days or so with all these wishfully.
meanwhile also auto rig pro for rigging 3d modelings worked out very well for unreal integration.
soo, i just cant believe i even generated the 3d printer tech design one such possible design (such tech tool for habitat)
this really would shorten the game dev period i think. (since i just only need to design (for blender side) the habitats not not anything else) unbelievable.
gosh seems as really in 20 days the first version of game might be readied. nice! I can than asap resume ml algos project to fastly release first ml algos version and then fastly invent warp(in 2025) and unrelated to that, universe segregation tech.
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