on afternoon I had wrote ->
in game dev project today:
- couldnt study on procedural topic yesterday and would continue task today.
then some blender time to ready habitat then afterwards, continueing game dev widgets/fixing widget issues/creating crafting widget etc etc such tasks.
now -> yep finally procedural hlf generation logic is nearly complete (collision box based overlap event generated and also with some frequency (with hlf index count control either -> yep adding parametric variable to filter generated point data in procedural were the issue that took alot time (I mean e.g. in first generation generation of 4 hlf then later timely create but with max count of generated hlfs alike)
so the hlf box is ready to placed to its location in game map. (for this procedural based hlf creator topic.)
hmm soo,
now the remaining task of today -> which is continueing habitat design task in blender program to finalize it /add missing features then add to game level.
wish i could finish this task in rest of today. or maybe or 40% 50% of this task the least.
then remaning tasks are alike, crafting widget then getting bpi items widget then teleportation widget menus. then also integration of some libraries. /refactoring of widget designs. then music/sound addition. then some logo creation etc. then publishing to google play store being last tasks.
wishfully I could finish all these fastly by some day on first week of june.
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