hey prepared initial hud widget. then now time to add some more widgets and some integration between libraries.
hmm so seems as by tomorrow (but we have invitation to some place) I can finish some main logic of game system in remaining time. and then some more procedural logic generation. then some blender revisiting. then adding habitat and devices there.
it would be a mediocre space exploration game. since i dont have time alot.
hmm maybe might give some pause for QFT studying since the game would have matter generation with QFT. but that would also work with batteries generated by a fusion device. for which astronaut would require to collect crystals polymers crystals around the terrain to generate matter required for tokamak device. yep.
so by some day next week, I would have fun time of revisiting qft topics to get to decide our matter generation system how it works in game. it would require batteries actually. hmm just a second. we only need than demolecularizer (dont know what is called that) to remove moleculer bonds of polymers to generate elements to then use as fuel to fusion device.
hmm so only need to read about fusion fuel types. then decide on elements/molecules or polymers created by nature to device the fuel for fusion device around in gamescape.
so lets not give break to study to QFT since its unrequired currently(for this week, of course would resume qft reading in ml algos project schedule). ok then.
yep.
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