what i did instead of studying more after last blog -> resting some time and watching sci fi movie.
now time to resume studying ->
- yep lets revisit habitat project and even maybe some blender tutorials and then finish crafting the habitat's design task.
yep -> here we are -> (at this task)
hmm i think i would continue next day.
hmm so next day be as -> integration of habitat and keyframe animation of door of. and then such things like
then rest of day is like -> working to crafting widget and finishing it.
then other day finishing crafting widget and some more pcg logic (this time fusion device materials and such devices in habitat related)
then on monday crafting teleportation widget then designing other planets and sound effects etc alike. (i think until tuesday's mid) stuff. then some getting bpi items widget then addition of sounds/musics and then at finishing task (until end of that week )-> publishing to google play store.
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so wishfully next week's end, the game is at publishing to play store task. (yep project took 4 months period alike. (including blender learning time (which took 40 or 45 days) and including unreal engine learning time but with of course finding-buying lots of libraries/modules (otherwise it might took least half a year time to devise this game) ) )
then at last I can resume ml algos tasks :) yayyy! (then we would invent warp in 2025! (after releasing initial version of ml algos in 3 months! ) aha then we could wishfully invent warp by new year time (start of 2026). with very fast schedule after ml algos is ready 3 months later. (or maybe i think if we have delays, it might be at most some 60 days or so. I mean so then warp would be invented in first quarter of 2026) but I wish no delay-replanning of schedule happens and warp invention occurs at 2025.
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yep, i finished the door animation some hours ago.
working still in blender to fix issues and then would integrate to level.
been studying to this blender task and finally been able to learn how to integrate collision box for habitat. whihc i had to use collider plugin and that could create some voxel based shape which is then could be placed to static mesh as complex collision mesh setting which then is nicely working. I couldnt make ucx alike method work myself and had not tried that with collider plugin. but this reduced vertex count and voxel based specific collision mesh is imho nice method.
so today have been working in this blender task until now.
first -> had to create some keyframe animation for door (Which did not knew how to do in blender)
then -> this import of mesh to unreal and its intricacies alike e.g. collision box issues.
but i think at a point of nearly finishing this astronaut's habitat integration task but I thought i could start widget task on late afternoon. (as the second task after habitat integration task) but habitat task took all day. (I need to refactor habitat either when adding door animation) nevertheless. very near to completion of this habitat task. but i dont know if it would work with decent fps in my android phone (this complex collision mesh configuration)
gosh i intended to finish additional task other than habitat task today. alike widget tasks. but the least its near to completion. but i worked all day from morning to this hour (its because the 3d modeling needed refactoring alot in blender side, and also this lack of knowledge of unreal - blender integration intricacies including collision mesh configs)
gosh been working till morning until this hour only to finish this task. and its not finished yet. but very near to completion.
gosh I cant believe that soon habitat also would be readied. then remaining first task would be crafting widget.
hmm turned out I still might need to edit the complex mesh with boxes etc.
following day I would continue. hmm then lets dedicate following day to finalize habitat design task. which i think might took 1 or 2 hours or so. then there is per weekly tasks tomorrow then that taking 2 hours or so. hmm i think i might have time for crafting widget. but i think it would delay to monday also.
nevertheless i think i would finish the widgets and all remaining tasks until sunday's end alike. (first week of june)


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