yayyy had found space craft design:) yayy!
today's task is to finish this. I priotized this instead of finishing hlfs of planets since I wished to add this space exploration feature first. (and to show to my mom on tomorrow when she comes) (wanted to show something cool to my mom when she comes tomorrow)
hmm so, today's task is to add the warp drive traveling in spacec intergalactic space feature and this landing feature of this space craft. (e.g. niagara system to add its thrust/trail) and its curve of landing to planet 3954 and such stuff.
tutorial I check for implementing warp drive to space craft ->
Hyperdrive System in Unreal Engine 5 - YouTube
I would also implement the niagara thruster trail also also from these tutorials here and there.
the game logic is -> the astronaut somehow wrongly teleported to (due to system malfunction) desolate 4 sol systems system set that is for a long while unvisited by galactic civilizations (except indigenous life forms which are hlfs) . and his /her space craft is also then 10000 light years away. he/she needs to fix the space faster than light laser communication device on planet 3954 to connect to communication array system in intergalactic space to call his/her space craft to planet. yep this is the main goal of this space exploration/space survival game.
the game passes in 4 planets that have habitats which has teleporter devices that can travel only to 100 light years distance. and then so game itself passes in these 4 different planets of these distant sol systems where astronaut can teleport to each 4 planet. ( and his./her space craft is in a 10000 light years distant galaxy (she/he got teleported to desolate planets (these 4 sol systems) (and requires space craft to travel to current populated planets (space craft is needed since the teleporter in habitats has max 100 light years teleportation capacity) )
humanity by then is an galactic civilization. actually has diplomatic relations by then with also hundreds of alien civilizations either.
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