yep at last figured out how to add graffiti to mars rovers (for mars rover battle game) inside the game project.
first -> found free graffiti pack in fab.com
-> exported its texture with gltf conversion
-> then in gimp, decompose to r, g, b channels and export as file
-> then in quixel that can be loaded as brush to paint!
yep -> e.g. not ruler wise applied (yep would add a screen ruler, cause how else I know if i add brush of red green and blue correctly from graffiti texture/
without such accuracy -> the actual graffiti ->
nonaccurate brush result-> (painted on chassis of rover)
yep, so started quixel task of graffiting the mars rovers and some such changes.
hmm so tomorrow also I have lots of tasks. of setting up such second game (of mars rover battle)
mars rovers itself actually is (Alot to be modified) ->
but would be added such overlays in quixel/colored etc etc.
so, last remaining tasks are alike these.
since my game is kind of dull type space survival game, adding such second game inside -> mars rover battle! game. inside the challenges tab to be added to.
so challenge is to finish all remaining these tasks in following 2 days.
hmm but first needs to be accomplished main remaining tasks. since game maps changed changes needs to be done to app bundle etc.
hmm so the actual remaining tasks ->
for each rover -> first some blender task of separating wheels section (since unreal game engine latest such module requires that)
-> then adding to unreal engine side as geometry collection (after changes in quixel /painting /coloring /diffuse/metallic etc etc graffiti etc etc)
->then adding some level with some hud with according to and then adding battle competitor wth ai module with modifications to that,
then testing and changing it accordingly. and then adding screen menus accordingly.
hmm so following 2 days a lot of tasks. but i think this inside game is required. since the original game is quite a dull game :) (not any compettitive wtr to space survival game genre) so thereby would add such hmm battle of mars rovers alike inside game challenge alike .(mars rovers with ai turrets) and then so. yep.
I had also thought of something alike some mars rovers with some industrial metal cutters with some mechanism with that :) -> alike what were that tv show there which robots fought. :) but nevertheless currently starting with that. later might add such eccentric robots. (alike that popular robot fight tv show what were it forgot) some most popular robotics tv show. hmm forgot. in whichn people preapre robots to fight:)
)
lets start with simple of mars rovers (wth turrets) battle in this game challenge tab game section of the game. (dull game, planet3954. game mechanics is always same) and there is only a simple task to do to finish game -> fix the damn intergalactic communication array device :D (to call space craft withthat since spacecraft is alike 10000 parsescs distance and astronaut is stranded in 4 planets (100 parsecs distant at most) )
hmm for this battle i had not decided the game mechanics yet. okthere is turrets. but that wouldnt be all, maybe self manuevered stinger alike missle or bazuka alike addition to rover which would be manually controlled unlike turret. but lets see.
I believe better make this second game interesting since my original game (planet 3954) is dull :D
and with graffitis/colorings/customiations etc etc and if i could figure out a method to make it more than 2 mars rovers would be a nice side game when people got bored of planet3954 game instantly.
i think what planet3954 requires more is some more environments. e.g. alike inside a large space sihp corridors etc etc. i mean specific sucuh places different per each planet with fights there also.
but for that i would require some more time. which i dont have. first lets add this second game of mars rover battles. then later in a second game might add such procedurally generated enenvironments etc etc alike inside game games. that being later task.
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