yayyy day starts with some issue fixes in added sci fi facilities feature!
then would start quixel task and mars rover battle addition.
yayyy lets start studying!
maybe I would also try out lod additions to some stuff. but i dont know whether if it would create issue to cpu since lod means more scenegraph nodes but too much vertices is also an issue, so lets see. I would add lod to 2 items.
yep but first tackle detected issues in sci fi facilities through out game project.
yesterdays tasks of adding sci fi institutions were very tedious!
turns out unreal generates lod automatedly. no need for me to generate lods. cool!
I couldnt iterate in mars rover battle task yet because I work to fix sci fi facilities related things first. and for that I had to add features since projection changes when entering sci fi facility and that required adding new functions/hud widget additions to that.
since automated turning to hostile life forms is closed inside sci fi facility. then it requires some additional hud widgets etc in there.
yep. so such tasks has happent so still working on these kind of fixing sci fi facilities task. of adding direction widgets to the HUD or screen space widgets(which failed, would revert to HUD)
so I think these sci fi facilities issues test/fix would one hour or 2 hours more Then could resume the quixel task and before that setting up ai logic of mars rover robots with turrets battling!
hmm it took until this hour to finish sci fi facilities related stuff.
yep now I can start the mars rover battle task! :)
yayyyy! on following day's end wishfully would have had finished all remaining tasks.
now i would do an abb update for fix of sci fi institutes related stuff. yep meanwhile could already start 3d tasks related to mars rover battle! tab of the game screen.
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