I decided to add some more things. e.g. some ai module i previously downloaded and some sci fi facility that turret is installed. yep since my game is utter boring. this might add some nonroutine etc.
e.g. the character requires mega joules batteries to print matter right?
-> so the sci fi facility would have some 100mega joules battery and a quartz circuit. (which is required for intergalactic communication array device to call the spacecraft in 10000parsecs distance)
then the inside of the facility there would be turrets and outside the either.
yep lets add.
since my game is really not any competitive wtr to existing space survival games genre on android.
my game (planet 3954) -> very monotone! (game mechanics is always same and very monotone)
maybe this sci fi facility things might add some nonmonotone'ness to the planet3954
yep would craft different sci fi facilities to each planet in planet3954..
yep lets create the sci fi facility with rodinai and 3d tool now then.
then add the turrets and the megajoule stuff. yep.
as i checked existing space survival game genre, saw that my game is really very uncompetitive! very monotone game mechanics!
in my planet3954, everything is generated from megajoule batteries, so its very monotone since all what the the character does collect only tritium/deuterium and DT to generate megajoule batteries in fusion device. (e.g. to generate compeontns required to fix the intergalactic communication array device)
thats not captivating! very monotone!
maybe this additional sci fi facilities might add some thing to this space exploration game project ? yep.
but i think even with that, it would be the most monotone dull space survival game there (I mean wtr to existing alternative such games genre. not any slightest competitive wtr to game studio games. very dull :S of same game mechanic always :S dull :S nothing of alike skill iteration or so. )
yep
hmm i think i have 2 ideas. -> one hostile ai sci fi robot with turret over top of in game. then also the sci fi facilities. that would create more nonmonotone.
yep now creating the hostile rover with turret that attacks the astronaut.
yep first finish the rover character (hostile) that attacks the astronaut.
then the sci fi facilities.
yep 4 days left to apply to production, I think today i can finish these 2 tasks.
yayyy planet3954 and astronaut's survival challenge in a distant galaxy (with his/her spacecraft being 10000 parsecs distant) would be much less monotone.
hmm maybe in future we might enhance the difficulty factor with adding more rovers.
yep.
also add one season event challenge with also astornaut having upgraded helper robot and more aggressive attacker rover alike an event. that adds some bonus megajoules batteries to the astornaut.
yep.
lets add that following day. not today. today finish these two tasks first.
to make this severely monotone dull planet3954 game somewhat more interesting then tomorrow add that challenge (with megajoules things if the astronaut wins the battle against hostile rovers)
hmm i think these additions would really might make it slightly more interesting.
specifically all current game studio games has this challenges thingy.
yep would add challenge alike to the astronaut. e.g. astronaut has its robothelper and against a hostile rover with turret alike.
not alike world of tanks alike game it would be. but would add some such nonmonotoneness i think.
yep last sprint of planet3954, with alot tasks ahead following 4 days!
yep.
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I think so I would add some rover fight challenge! with selectable rovers! (and some of mars robotic rovers would be in game product and some default free)
so the testers whom tested product suggested adding a home screen and then there adding some such such things (alike most current game projects has)
so would add! maybe this mars rover challenge might be more popular than the planet3954's default game play itself imho :)
so adding this additional game levels these last 4 days to production application:)
yep tasks to do -> current mars rover movement has some issues regarding obstacles/path finding. so would fix it with a not very intelligent update but which would be nice.
ok so starting with first task-> adding sci fi facilities to the planets. (with 10 per pack megajoules batteries inside of total 100megajoules but with sci fi facility being covered area with an ai turret so that astronaut first needs to cancel ai turret to then reach to facility to get megajoule battery packs)
then would also add a hostile robot form of robotic mars rover to the life forms of the planets.
then the remaining task is main screen with settings etc etc and this challenges tab! (mars rover fight challenge! ) where the player character would become a this time mars robotic rover driving and fighting against a second mars rover with turret and so.
yep i think this might really make game more nonmonotone and i think maybe people might not play the original game play of planet3954 but this challenges tab instead possibly :)
so game now adds an second game inside to the game, with challenges tab.
not now, after first lets add the sci fi facilities first.
currently app size is 694 mb, i think these might make it 750 or so i think.
so already have a lot mb app unfortunately. that i can not reduce.
already most textures are 512*512.
hmm already have nice ideas for mars rover battles!
it wont be just 2 mars rovers fighting! there would add also alike 3 4 more battling automated ai based mars rovers
both astronaut;'s device's robot rover team (1 rover astronaut controlled and rest of ai controlled) and the remote full ai controlled hostile team
hmm would add decals with quixel mixer to the tank alike mars rovers with turrets :)
hmm from sci fi facility task, in 3d tool, the sci fi facility has been edited. (to be added corridors to place the megajoules battery packs) yep sci fi facility be alike ->
hmm now would add to planet and would add a an ai turret to protect sci fi facility from astronaut taking the battery packs.
hmm maybe might add different sci fi facilities to each 4 planets.
yayyy meanwhile quixel mixer is installed. in meantime I would now start creating robotic mars rovers with turrets with decal textures. (for the mars rover battle! tab of the game project)
yayyy now some mars rover painting time! but lets first add sci fi facilities to planets.
maybe initially the same sci fi facility on each 4 planets. yep.
then lets add some decal textures to the mars rover robots!
and 4 days left to be able to create income to be able to fight back woith detectives against unimaginably psycho foreign terrst grp whenever they attack in any world city.
and also to fund ml algos project to build warp project and also later than that, universe segregation tech against this favela of some place's foreign terrorst grp (which is visibly a global foreign terrst grp) no worries we would develop very nice universe segregation tech against the unthinkably sociopath and unimaginably psycho foreign terrst grp that attacks with articulating criminal cartels in every world city! yep wont be hard to develop universe segregation tech to a METU graduate ! (Turkey's first 1000 in SAT we are! its easy measy to develop warp project to us! universe segregation (against unthinkably sociopath and unimaginably disgusting psycho foreign terrst grp of favela and its globe version) is a bit less harder than that but again easy measy! :) ) yep would be very cool to first develop warp project and provide all people spacecrafts with warp drive and space colonies as promised! then later we would also tackle the foreign terrst grp issue of favela foreigner and globe's disgiusting terrorst criminals issue. of universe segregating criminals/terrsts (of which attacked last 8 years repetitively very disgusting psycho verbal terror attacks). of making universe separator regions against disgusting sociopath psycho criminals terrorsts of attacker foreign terrst grp. (so that they can not enter to our universe versions to do psycho disgusting terror attacks to us)
hah even without ml algos i think i find it possible to do think of how universe segregation technology can be crafted. I have ideas. it would be easy measy to develop ideas frameworks with ml algos project either.
now coming back to game topics ->
yayyy there is some battle royale alike things right? hmm mars rover battle royale :D but not alike cool like pubg alike games my game. but still there would be some mars rover challenge (not multiplayer) (the player fights against ai generated hostile mars rovers with his her mars rover teams)
yep the sci fi facility is nearly readied. now would add item generator which would add random items around sci fi facility.
would add secondary sci fi facility also. and requires some texture edits also. but overall sci fi facility addition is near to be readied.
after its finished, I can resume quixel tasks and hmm yayyy mars rover battle! :D (ai based mars rover team versus astronaut's team of mars rovers with one of them controlled by astronaut)
for that i would require to add also main screen menu with settings etc to the project.
but first lets finish the 2 sci fi facilities per each planet task.
then tomorrow mars rover battle task! :)

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