-> yep the ai for 2 mars rovers' fight is near to be readied.
After it is ready, remaining tasks is addition of user interfaces /widgets related to.
maybe its logical to spare one day and do add some features also on tomorrow and submit on tomorrow.
yep i think so.
aha there is still important issue, lets fix it first and then continue remaining tasks.
yep currently the nav issues of ai is fixed. yep we have now 2 fighting mars rovers ready (ai of).
not most intelligent code there but this is what can be built in this much period of time.
hmm I would now code some more code. then would stop then and continue on tomorrow.
https://youtu.be/2wU9uI5XfRI
(not coded fully, only nav is coded yet. (and that not being perfect but would try to fix on tomorrow. yep.) )
gosh even coding nav took 1 day ->
know why? it has to do 3 tasks at same time ->
move to the vicinity of the other mars rover.
then do not get stumbled by obstacles.
then should fix incase of turned over.
coding these took entire day!
but this were the hardest task of this second game. remaining challenges are rather routine widget etc alike things or some code related to mars rover fight (e.g. turrets config or ai based missile config etc etc) or adding widgets/custom graffitis etc etc and screen widgets etc etc . which i postpone to tomorrow. yep seems as it would be a nice 2 mars rovers fight game! (one is player, other is ai controlled)
now some sci fi listening and falling to asleep time!
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