yep i couldnt study until this hour. since i had to help some tasks alike which took many hours alike.


but now i would resume studying yep yayyyy!

cool! now lets first complete the python http api task. then later resume the cplusplus tasks (more challenging tasks wtr to python http api task imho. but i think i would complete nearly 80% of also cplus plus code also today diligently if i dont do laziness alot rest of day after finishing python http rest api service)  (yep i am dedicated to finish 80% of cplusplus code today or so yep since i want to do accomplish this finishing most of cplusplus code today and tomorrow evening and following day to work to kubernetes tasks and finish the initial version of this framework)


but it were so funny/comical the moment i figured out that the default null plugin only works on lan :) complete shock and utter upsetness to think of immense effort to do write my own null plugin there :D it were so funny moment of utter shock and upset :)  i mean manyn weeks ago figuring out i have to code alot still to additionally to version 1 other else game would only worked on lan:S but after this coding tasks succeeds it wont require lan it would work on internet with webrtc protocols yep! 


but now in mid of the immense coding task and I think i would finish this task on monday! but still it were very funny the moment i discovered i have to write my own null plugin version so that game project becomes playable without lan requirement. 

i cant define the upset the moment i discovered version 1 project is not actually finished since it would have been only playable on lan.  :D (since writing this null plugin is not any trivial task :) :D (its like writing a game engine component. not any trivial) 

nevertheless with my optimism as usual I fastly got over the upsetness (yep being an optimist person always helps fastly getting over the upsetting moments in engineering e.g. moment i discovered i have to code my own null plugin version alike :D it were utter funny moment i mean never expected I had to write that :D)  and started 10 minutes later (to the upset moment weeks ago of such very upsetting discovery)  of how i could code this plugin version and yayyy here i am in mid of implementing the plugin :) 

such plugin effort is not required if you use some game engine stuff which i dont use(since legally i am bound to a single gaming platform and cant use other game platform's such library) so I have to write my own plugin version which were very funny the moment i discovered such coding requirement :D

nevertheless the crisis of null plugin rewriting task is nearly in mid of and wishfully first version i could upload to game platform on monday or tuesday or such days in following week wishfully if everything goes (e.g. cplusplus module coding) without issues. 

but most awesome thing that happent in this project were recently, my application to the gaming platform succeeded! yayyyyyyyyy! utterly coo1-awesome! so only thing left i need to finish is to complete this feature and fix an issue in game code (one issue remains  I would fix it after this tasks) and then yayyyyyyyy i could upload the first published version to game store of the game platform and then start advertising the game in reddit game communities later.   


hmm the game platform i use in this game's modules in unreal engine is awesome! I integrated all of the game engine platform thingies in a day or so! (e.g. login widgets are all ready! or else the in game purchase widgets etc, its very trivial to integrate those to the game) 

so game platform i utilize has very cool unreal modules to fastly integrate a login page to game also e.g. also for in game purchases for its also has very awesome code in unreal module of it.  


yep i use this awesome game platform-> xsolla.   has in default integrated unreal engine modules/very tirvial to integrate a login page to game code in unreal since has widgets all readied or else api code for ingame purchases is also all are trivial to integrate etc (unreal code there inside the unreal module of xolla has example code also and there is also tutorial alike example code there). so it took maybe 2 days of coding to integrate both a login page and test ingame purchases even from there with initially  a test subscription alike for testing ingame purchases without having have to use credit card to test game purchases alike. so its api is very neat and trivial to integrate, i could only suggest.    



for kubernetes engine side I would use the awesome gke platform (google cloud engine) since its neat and kind of not very costly kubernetes engine and plus autopilot or zonal kubernetes clusters has some costs help to the projects alike i dont know something like some of the costs is free (e.g. if it costs 75 dollars permonth, 60dollar is free alike  i think there is something like that in gke (its not some percentage wise freeness not something like 60/75 percentage freeness but some expense amount is free something like 60dollars or less or more dont remember exactly. btu some free tier it has alike that). i mean for either zonal or autopilot gke clusters (but not for other gke options but only for zonal or autopilot kubernetes clusters) ) I am not sure of the amount i dont remember but there is something like that in gke (which would be very cool for me since i dont have money to spare alot expense) .  


so i in cloud side went with google kubernetes engine (had not deployed yet but tomorrow would work to) plus i were slightly knowledgeable on gke more since in a work place i worked i worked in gcp cloud some weeks many.  but i think gke is the one least expensive cloud kubernetes service compared to alternates also.  so i went with gcp for cloud side.  


so these are the technology stacks i currently work with for gaming platform I use unreal engine 5.5 and for cloud I use gcp and for gaming online platform and login/in game purchases and game page/download/website/game store place I depend to xsolla game platform services.  yep.  


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