yep at last initial anim conundrum-issue is fixed: 

 fixed some issue in first 2 animations:


https://youtu.be/eR7K9_2DP2c


but for 3rd one hadnt worked to. 


now i would add to godot and continue remaining tasks. 


I think  I wont spare time to phaser animation on today but tomorrow might spare time.


lets now resume game dev tasks. 

so  i created a med bay equipments in trellis2, also tactic command center stuff alike.  and now would work to spaceship decorator related task and ui dialogues integration to spaceship scene task. 

  

or might rest some time. because it were tiresome to tackle this anim task.

yep I would rest some time. maybe 2 hours or so. since this task were very tiresome. (since were not sure if were possible to fix it and i couldnt fix it since I lack animation skills, I might have had to use a 3d anim from ready anims (Which you could understand wont be any suited to below spaceship designs (e.g. most game chars are alike  some plastic shield cover suit wearing (there is single style). but we had below style.  but of course it wont be also very professional style since auto rig and mixamo's armature still differs some. so but still i think is better than using a ready made 3d glbs from 3d sites. since i wont be able to add phaser animation but i think if i work some might be able to add via this mixamo + autorig blender NLA method )

all the 3d glbs ( e.g.  from sketchfab) of around are like i dont know similar. just some same style. or i mean you cant design a style there.  although they are high quality. compared to a 8gb graphic card's trellis2 skill.


but what differs in trellis2 is ==> 

but trellis2 + mixboard enables styling spaceship and its crew. thats nice. since you dont have to get ready 3d glbs from sketchfab or turboquid or fab but rather create and select from creation in  a creative process. 


but now i hadnt had to purchase some 3d glb from fab or sketchfab alike places since this methodology worked. plus if i had purchased i am sure it wont fit to style of the game.   now there is this flexibility of that mixboard can generate stylized player spaceship command and then trellis can create glb of it, then so its much more extensive discourse for style of spacecraft and space craft's even outfit style alright?

  


e.g. let me share spaceship's style: (mixboard generated the style) 






although my glb generator is set to low quality level set (since my graphic card is 8gb so I set the voxel generation/rasterization to low quality thereby from there it generates not exactly similar 3d content but still there some it succeeds reflecting stylish design some it sometimes fails. 

but not importaqnt sincec its a mobile game project. yep so.  i  mean in the end we are not developing some AAA desktop game.  alright? 



e.g. from this: 



the trellis2 (image to 3d nn) with its settings set to low resolution settings (set to low resolution since dont have 24gb mem having graphic card but just 8gb) 
it generated this glb: 




so this hmm availability of trellis2 alike toolsets really nice for enabling style for solo devs whom has no graphic designers. 
also i dont also code the game search engine ai codes it but study along with it/design it. 



 let me share more trellis2: 

from this: 




trellis2 generated this glb:



then also since the inside spaceship game modules would be like solving a crisis at spaceship. 
so generated command people also alike
e.g. 


        

as you see in some perspect there is texture issue


so i had to tackle some uv mapping tweaks to realign uv maps there to fix.

then after uv fixes and polygon reduction to 2K range,  it were alike: 






so the space ship moments in game would be alike solving a crisis in space ship so thereby it has such concepts like this.


e.g. during dialogue you would then start playing 3d in space ship and solve a very crisis moment there. (where since the ship mates are not animated ( so they are like frozen in time alike or so)  etc. 

so you go to spaceship to solve the crisis and save situation there alike momentarily during dialogue.  (some game stories would be alike this) 

some are like space ship combat situation from patrolling multiverse and protecting planets/colonies from situations. 




so this multiverse combat game would be alike this alike.  lots of tasks to do to complete it yet still.



but i am still very tired today and would continue on resting for rest of today.  and would resume project studying on tomorrow. 

then i guess by 1st of next month  I would have already had resumed banach tarski idea frameworkization book study task. 

I think i might finish complete tasks of the game dev project in 4 days or so at most. 

since spaceship decorator and main ui generator code templates are near to ready.  but lots of tasks in spaceship decorator alike again so. 

i think in 4 days all game dev tasks would have had completed. 













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