yep at last initial anim conundrum-issue is fixed:
fixed some issue in first 2 animations:
https://youtu.be/eR7K9_2DP2c
but for 3rd one hadnt worked to.
now i would add to godot and continue remaining tasks.
I think I wont spare time to phaser animation on today but tomorrow might spare time.
lets now resume game dev tasks.
so i created a med bay equipments in trellis2, also tactic command center stuff alike. and now would work to spaceship decorator related task and ui dialogues integration to spaceship scene task.
or might rest some time. because it were tiresome to tackle this anim task.
yep I would rest some time. maybe 2 hours or so. since this task were very tiresome. (since were not sure if were possible to fix it and i couldnt fix it since I lack animation skills, I might have had to use a 3d anim from ready anims (Which you could understand wont be any suited to below spaceship designs (e.g. most game chars are alike some plastic shield cover suit wearing (there is single style). but we had below style. but of course it wont be also very professional style since auto rig and mixamo's armature still differs some. so but still i think is better than using a ready made 3d glbs from 3d sites. since i wont be able to add phaser animation but i think if i work some might be able to add via this mixamo + autorig blender NLA method )
all the 3d glbs ( e.g. from sketchfab) of around are like i dont know similar. just some same style. or i mean you cant design a style there. although they are high quality. compared to a 8gb graphic card's trellis2 skill.
but what differs in trellis2 is ==>
but trellis2 + mixboard enables styling spaceship and its crew. thats nice. since you dont have to get ready 3d glbs from sketchfab or turboquid or fab but rather create and select from creation in a creative process.
but now i hadnt had to purchase some 3d glb from fab or sketchfab alike places since this methodology worked. plus if i had purchased i am sure it wont fit to style of the game. now there is this flexibility of that mixboard can generate stylized player spaceship command and then trellis can create glb of it, then so its much more extensive discourse for style of spacecraft and space craft's even outfit style alright?
e.g. let me share spaceship's style: (mixboard generated the style)
although my glb generator is set to low quality level set (since my graphic card is 8gb so I set the voxel generation/rasterization to low quality thereby from there it generates not exactly similar 3d content but still there some it succeeds reflecting stylish design some it sometimes fails.
as you see in some perspect there is texture issue
.png)
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