today started with going to mechanics (a neighbours of ours suggested a vicinity mechanics ) that we went to mechanics in city today since our car's thermostat were broken and it were boiling the liquid sonce its cooling system wont work) . so most of day passsed alike that. then came home and rested. so with my shock mom connected some things in car when starting vehicle as if she is a mechanic before gathering vehicle to mechanic for repair. turns out the neighbour (our right vicinity neighbour whom came to try to assist the situation) called the mechanic they know last day and mechanic told mom to do that to retrieve car to mechanic on tomorrow (on today morning) so that be it. we were at mechanic nearly until mid afternoon since they first thought something is wrong with some thing there then later turned out its thermostat system is broken and than it broke all related systems which were also required to be changed. we went there early morning at...
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Nisan, 2025 tarihine ait yayınlar gösteriliyor
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yep now to resume game dev project. yep some defects to fix and some optimizations etc. then wishfully inventory system and crafting system would be readied today. maybe not crafting system but the inventory system ( which I used a preexisting module but which needs to be changed according to inventory design of planet 3954 space exploration game) yayyy soon we would finish this game dev project to resume ml algos project yayyy
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yep lets think of interesting project ideas -> (after warp tech) -> mining asteroids in kuiper place with robots sent to there with warp tech => infinitely many resources (since multiverse has infinite universe storage capacity) to fund space cities project. all hypothethical ideas right now. as we had not yet invented warp yet. but i think its quite possible hmm lets first create some space city in this sol system as a test start for space city concept, then expand to other sol systems later (these are not infeasible ideas after in 2025 wishfully, invention of warp)
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my cousin Ece has moved to here. so been sitting with them. so couldnt blog alot. they were interested to buy VR device so they checked my VR device. and still had not decided to buy or not. meanwhile the synthriders has had awesome additions as newly checked. had not used my VR device for a lot while. recently when sometime overstressed, checked vr device to destress. so I am happy I had not sold my VR device in the time I needed money some time ago (and instead asked from my mom) since it really is a cool devicec imho. e.g. when overstressed, to give some break to life and enter to the vr device universe alike. ------------------- hmm so been today sometime continued coding project. but due to this cousins newly coming recent days, I couldnt spare time alot to game dev project (been sitting with them till late etc) but I think I would continue some studying more now. I had iterated alot in menu system but had not finished yet. then...
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for the tectonic weapons attack horror, I had many times wanted to scream level anxiety mode many times today. :S then went to mom's vicinity and stayed in my mom's vicinity to somewhat calm. i had a surge of severe anxiety at a moment (due to horror of this very horrorful topic:S) then suppressed hysteria and managed to restore some what some calm so that I can study to project. since its urgent to iterate in projects to invent warp project asap. :S maybe i am wrong in this. maybe there is no gravity attacks happening. maybe its just usual eq topic. we dunno. but we severely suspect on the contrary its gravity tech attack :S (as a conspiracy theory alike. we suspect it ) we are very scared for harm to people from an unknown enemy foreign country applying gravity tech :S we wish we invent warp tech asap to go to galaxy to try to find help to world planet asap. :S (startng with saving our country from this horror (and of course not only our country and all planet....
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I tried to suppress my hysteria and wanting to scream behaviour then some time later succeeded hysteria reduction. then after reading some disinfo to eqs topic at an unrelated comment somewhere hysteria happent again :S of wanting to scream again :S I even switched to finding something to reduce hysteria. of e.g. i tried vr device meditation app or vr home in space setting alike.
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day started late. turned out mom went to hospital early on morning for knee replacement op check. then I got up at 09:30 and figured out later mom already went to hospital at 7 alike. then my mom called to commute me from city to home and to commute me some places whilst returning home. then came home. then that is it. today were alike this until now. so its like i got up and some not much later my mom called that Ifigured out from that mom went to city side. then she asked to commute to other places also whilst returning etc. when i got up i thought mom is at home turns out mom were at city side registered to hospital to her knee checks of knee replacement surgery. yep so today continueing on game dev project.
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hey newly heard about Pope's passing away. wishing all people in such faith, most sincerest condolences and so. Had newly read about such news. yep one cant ever deny or overstate, Pope seemed a quite nice good person (even to come as statement from we agnostic or atheist or theist i mean nonbelievers side either :) ) . wishing all sincerest compassion and in this case condolences from bloggers side to all religious faiths and such religious faith's most significant untimely very sad loss. ( As some hour ago in news had chance to have read about most interesting life story of, a very devoted life to try to assist all people. ) ------------------------------------------------------------------------------------------------------------------------- yep this guh being atheist does not mean she does disrespects any religious faith at all. of course not. we respect and have sincerity/good wishes/respects to all religious faiths. i mean since its very ...
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this were the lecture i listened to: https://www.youtube.com/watch?v=qJZ1Ez28C-A I mean lecture mentioning of light following all paths at once and that least action creates probability of in vicinity of some paths much higher. this gave me some approval of my initial idea of dense universe mixtures (for linear perception of universe mixture of multiverse, alike same wise we perceive light as linear in most cases whilst its not) (some funny idea popped up -> for end of this video there is some experiment of light regards to that, in reference to that :D -> here comes the funny idea -> maybe there is a (benign alien type, not the malign align types) caspar thats also doing placing some placard to universe to have universe glitches happent to star trek tv shows we watch. why not so? ) let me tell me again such coincidence -> I told of to some quantum computer's strange behaviour hear say (some hear say only) as I would only believe to if i s...
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hey been watching physics introduction videos from verisatum than had more ideas about multiverse topic and probability concept of lenz equations connection to multiverse. it made me understand theirs perspective why universe is perceived as linear. so the end sheave of neuron in a boltzman distributed system, let it be one neuron in mind (not as boltzmann brain analogy but as distributed systems logic), the sheaves of its trees that makes it receive one signal of neural pathway. from many possible configurations in that lenz system, and even in past and future universes (think alike string theorist's analogical thought experiment of dimensions concept) that sheaves connected to even 1966's star trek tv show versions/configurations, being connected to brain's engrams formation (of neural pathways setup system) hmm I just try to understand with analogies of light, (as light follows the least action principle as learnt i mean the interference pattern of...
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hey if i win 10 millions from game dev projects -> I would spare 1 million to buy some summer place(alike in alanya or fethiye or antalya etc). (alike dreams I did when working to game dev project :) ) but for that i need to create 20 millions from game dev project -> e.g. 1 million people downloading and spendering 20 euros for game. for that one might require 1 million dollar ad spending. but we can do that iteratively. i mean for first 1000 people, 1000 dollar ad campaign then when we create 10000 game downloads then continue with spending %1 of or slight more ad campaigns. So my financial targets for game dev project varies -> If it becomes a successful game, it could even generate 20 million income. In that case for remaining 10 million (from 40 or 45% taxes or 50% dunno tax rate any, have no idea yet ), I would spare 2 million to my brothers family (so that they be rich slightly) then from 8 million remaining, would buy such summer home to then continue ...
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hmm today passed until now as -> - mom wished to do buy some day thingies since some social event on friday she has (the day titled event where they some friends go gather and chit chat drink tea/coffee etc alike) so been commutting my mom to city etc where she asked to. (e.g. since she would do some stuff for day etc etc) (on friday) - so it has been this hour until then. e.g. daily tasks etc etc.
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yep not iterated as much as i wished today. but a partially working inventory widget is there. which i think i would specialize/change its logic tomorrow with also editing its widgets etc. hmm so wishfully tomorrow somewhat inventory screen menu version 0.1 is ready. then comes later crafting menu/system. then procedural generation of stuff etc etc. hmm wishfully i could then complete game logic in following 2 weeks. then work to blender for habitat stations and also planet systems crafting etc. hmm if tomorrow inventory gets finished then yayy I could switch the other day crafting widget and crafting system blue print. hmm then if crafting widget and system gets ready in 2 days. then could move to other such main widget. then hmm so 7 days later I could move to remaining logics of main game logic design. so i think its not possible to finish all in end of month i think. (I mean all menus and game logic etc etc.) but i think mid of May seems a feasible proj...
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been struggling with container system at some point (since missed where ui widget is initializing in blueprint display (I mean graph of ui widget) but yep later saw where its initializing widgets. yep time to create some items and add the container widget to widget interface (that opens when pressing backpack menu in ui hud (that being not readied, currently widget spawns when pressing I (inventory) ) hmm i think i might build inventory system and initial main hud today and try exporting game to my android phone also. (Initial version of inventory widget (very draft initial version) ) then tomorrow might build the crafting system. then also buying stuff widget later. then comes adding PCG to spawn life forms. then also some other mentioned game logic addition. and teleportation based habitat changes etc etc.
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now to modify the inventory system downloaded/added. Its just too anxious currently. to modify a slight complex inventory system currently to change according to this game logic. its lucky that we found this inventory and game logic system (which we would buy when we finish game and then increase 100K income level but currently its of free license type) since it has some important game logic components ready. but its slightly complex also. (I mean modification/change of. it has alot intricate components etc) but its cool that there is such avail library. since i am not any blueprint expert, it would had taken me alot time to prepare such inventory. so its a great service that a coder made such library avail with also free license. (but to be bought after 100K income threshold) aha this library it is -> Modular Gameplay Blueprint Systems | Fab cause I am not any expert in blueprint of unreal or unreal game engine any yet so this library benefits this proj...
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I been analyzing the inventory system of free (or 35$ when game income surpasses 100K) licensed inventory game logic to understand very much and been also investigating how to procedurally create stuff in unreal engine. so last day passed with these. hmm now would resume inventory crafting logic based on that inventory library code. yep so wishfully I would have an inventory system and some game logic system readied on today. hmm so that is it. i think in 2 or 3 days, i would might be able to complete game logic design it seems as then. then rest would be the planets generation and habitat stations crafting and some blender animations crafting and polishing of such stuff. then finally the ui widgets polishing and menus images generation. Than some remaining game logic. then yep i think by end of this month it would surely be ready to be published to google play store. yayyy then I can resume ml algos project to invent warp and unrelatedly universe seg...
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recently learnt what plasma means and some such concepts. Hmm time to read later QFT and accelerator systems to think of technologies of QFT based printer design (which would print matter but for that would require to reread how higgs boson is generated. how symmetry breaking happens etc. and how we could think of a game wise matter printer from QFT fields using energy (generated by tokamak device)
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hey good morning people! this guh's daily plan be as: - continueing inventory/crafting system of planet 3954 game, - yesterday had slightly started to investigate widget system of unreal widget editor. (and its yet again very nicely crafted ) - today I wish I could finalize the main menu design. hmm lets not tackle topics topic after topic. lets first finish the menu/crafting system. then life forms spawning ai integration etc. and game logic of collecting molecules from crystals or such matters etc etc. (and crafting system) (e.g. tokamak would require H atoms. then the avatar would require to collect e.g. ice crystals to then separate H with some molecule splitter tech device. then use tokamak device to craft megaTeV batteries which would then power the QFT wise printer device to create atoms and molecules and matter from quarks/bosons etc. ) so the tokamak would power the QFT printer. (Which would require megaTeV batteries) so this be the intiial game logic I though...
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hey today passed with: getting up at 7:24am then preparing tea/breakfast then thought lets tidy/clean home now then tidied up/mopped floors then it became 9:14 alike, then I thought I got alot tired yesterday lets travel go to shore. then I went to some specific shore (mercankoy vicinity since alot shore to walk there) but it's entrance were closed. Then returned home. then 1 hour ago or so, resumed game dev project. yep then downloaded some more 3d modelings from the rodin.ai, I think now I can resume the inventory/crafting menus widgets of the game. wishfully I iterate alot today. (astronaut would even have a mobile tokamak device at habitat (to generate TeV batteries for 3d printer device to QFT wise design atom/molecule/polymer/monomer/crystals ) by this time frame of planet 3954, even fusion tech is rudimentary tech. (that astronaut habitat has in defacto as a default technology)
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hey look to life forms rodin ai generated -> (I might/might not add to in planet 3954 game) (diffuse texture colors would change) fusion device tool/weapon teleportation device so there is 0 time required to design (in blender) sci fi devices or life forms for planet3954 since rodin.ai would generate it yep I tried to find funny looking star trek alien life forms, but then i decided not to generate since it would have copy right issues. but i think one or two aliens of star trek look very funny.
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yep last challenge is to learn how to edit righ weights per bone per vertex so that the bag of the avatar does not twist like that when he is doing walk animation. i think eventually i might need to generate some nonbag model first to than add bone for bag and then attach to there in unreal so that bag does not twist during animation cycle. if i knew rigging, I would then be able to fix this without requiring this thought method. but currently vertex weight based rigging change etc is some topic I have yet no knowledge of. I think better I should attach the bag in unreal engine side (and regenerate the avatar without any backpack) hmm today i couldnt very study much since we attended a social event today. (since mom prepared it, it were like inviting relatives/neighbours at 5pm some social gathering etc whom provided soup or borek during mom's knee replacement procedure healing time etc. so quite busy day it were. (of dish washing (since it were like 10 or 12 gue...
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yep this is a sample 3d model generated for game avatar from rodin ai: auto rig pro also very worked perfectly to create skeletal mannequin etc for unreal. hmm there are various 3d models I generated, e.g.: this rodin 3d design generator, Incredibly awesome tool, is not it? It significantly would reduce game dev period for this project. Since I don't have to design neither sci fi tools in habitat nor life forms. Maybe only facial animations I might add to some of life forns along with default auto rig pro library animations. This auto rig pro and Rodin AI are incredible tools IMHO.
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yep turns out i wont need to do any blender design other than habitats due to -> https://hyper3d.ai/rodin this is totally amazing for indie game devs. so i think i can really wishfully finish game levels in 20 days or so with all these wishfully. meanwhile also auto rig pro for rigging 3d modelings worked out very well for unreal integration. soo, i just cant believe i even generated the 3d printer tech design one such possible design (such tech tool for habitat) this really would shorten the game dev period i think. (since i just only need to design (for blender side) the habitats not not anything else) unbelievable. gosh seems as really in 20 days the first version of game might be readied. nice! I can than asap resume ml algos project to fastly release first ml algos version and then fastly invent warp(in 2025) and unrelated to that, universe segregation tech.
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After alot struggling through unreal export of mannequin fbx modeling, I decided that its too much effort right this moment. since auto rig pro costs $50 and I have such money alike, I would buy auto rig pro. its just otherwise too much learning tasks required for this rigging and animation topics and its armature system's compatibility to unreal engine most importantly. I spent all this today unfortunately to this task, of trying to generate the rig and armature etc and used accurig like tools also or tried to find some 3d modelings then to generate armature etc. but every effort failed with errors or deformities of animations completely. so since everyone suggests this auto rig pro blender add on decided to move with that. but not today. first I would need to convert my 50 euro that I before received from my mom to my debit card so that I can complete the mannequin design task wishfully on tomorrow. so I were sparing time to menu design and then I d...
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today started with some daily tasks etc. then some such topics again (like going to drink coffee at some relative) then also some tidying up slightly home. yep now time to resume the inventory and craft menu sections with also learning some data centric approaches and some example such project codes i might slightly take as base code either. (partially) (which is free inventory system for indie game dev projects less than 100K income) i would utilize one or two code patterns from this library since is not 100% compatible with menu system i wish to design. then second, I think this following tutorial were very nice -> How To Display 3D Meshes In Widgets - Unreal Engine 5 Tutorial It were required feature of menu widget and already added. now would add rest part of inventory and crafting system. I remember the times the render to texture feature were added to opengl standard(iit were like i think in 2004s or 2005s i think so) . its very nice how they added...
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today passed with commutting my mom to hospital (since yesterday we were late (since its end of a week duration holiday, its alot populated and its one main city hospital(hatay city), lots patients come from slightly distant places like us which we came from 40 km distance or so. there is also city hospital in here in iskenderun but not as big hospital as this main city hospital. ) this time got up at 5:40 then we start commutting to there at 6:00 and then were there at alike 06:50 alike hour. were there until 1:40pm alike. (waiting my mom whom had also some med checks for knee replacement surgery med check stuff etc etc) Its been like 50 days until mom had surgery of knee replacement. this were like appointed to 04.03.2025 alike day but it were official holiday by then so that we came this week. so came home by 3:30 or so. then washed my hair to rest. (it were like summer like warm day and got alot sweated) now then came back to my computer to resume game menu d...
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this time some creepy moment of severe synchronic multiverse traveling -> yep when we visited hace today. mom made some soup for her. and whilst arranging how to carry soup, I suggested to carry with some large thermos jug. ok? then-> she said, no i wont. i would carry with a jar instead she said. in explanation she clarified that they usually break somehow such things when given to them. (e.g. that she given 2 kettles to them and all got broken. and one other relative also. then that also got broken alike) I thought gosh how could they broke the kettles? I mean how? this became a moment of mystery. (I mean is there something wrong with their some of switch at their home alike?) and today I watched the kettle logical fallacy argument somehow in star trek fallacy arguments section. as it popped up in video feed for star trek videos. (but later in evening i watched) so then investigated this kettle fallacy topic to be something called like k...